Sid Meier's Civilization VI - Ethiopia Pack



Sid Meier’s Civilization® VI Civilization VI offers new ways to interact with your world, expand your empire across the map, advance your culture, and compete against history’s greatest leaders to build a civilization that will stand the test of time. Play as one of 20 historical leaders including Roosevelt (America) and Victoria (England). Sid Meier’s Civilization® VI: Ethiopia Pack. This content pack introduces Menelik II as the leader of Ethiopia. Ethiopia focuses on cities built on Hills, generating Faith and using Menelik’s “Council of Ministers” ability to boost Science and Culture. It also includes the Secret Societies game mode, where players will encounter mysterious organizations who offer their civilization their powerful skills. Sid Meier's Civilization Series; Civilization VI; Civilization VI - Ethiopia Pack 2K Ciera Created July 21, 2020 01:33; Updated; October 20, 2020 19:16; Welcome. Sid Meier's Civilization VI Ethiopia Pack - Windows Digital Model: DIGITAL ITEM. This item is no longer available in new condition. See similar items below.

Developer Firaxis Games have detailed the new content coming to the Ethiopia Pack for Sid Meier’s Civilization VI, including Cthulu worshiping cultists, and vampires.

As detailed in the Steam news post developer update video, the pack will adding the Ethiopia civilization and leader. Ethiopia gains extra Faith through international trade routes, which can spent in new ways for a culture victory.

A new District and additional buildings will also be part of the pack. The Diplomatic Quarter grants extra culture for every embassy or delegation from a foreign civilization. It also reduces the number of spies in that and adjacent districts. One one can be built in your civilization at a time.

Consulates also provide additional Influence Points per turn, while reducing the level of enemy spies targeting the city it is in, or any city with an encampment. The Chancery will grant extra Influence, and when an enemy spy is captured or killed you will gain Science.

Secret Societies (an optional game mode with its own rules) are also available for those who have the Rise and Fall or Gathering Storm expansions. Joining a secret society unlocks another governor with four unique promotions.

Sid Meier's Civilization V

They do not need to be assigned to a city, so their effects apply to your whole nation. Secret Societies also have alternate versions of buildings with additional effects.

Among the secret societies include two rather fantastical ones. The Voidsingers are Cthulu-worshiping cultists who can recruit followers in enemy cities. The Sanguine Pact are vampires, with Vampire units that grows stronger when adjacent units perish. Vampires do not die, but can be healed by pillaging.

This is hardly the first time the game has stepped into fantasy. Past updates have also added zombies and aliens to their Red Death mode.

Sid Meier

Returning to the Ethiopia pack; the other two secret societies are the Owls of Minerva (focused on espionage), and the Hermetic Order (focused on fringe science such as ley lines and alchemy).

For those who purchased the New Frontier Pass, they will receive the Teddy Roosevelt and Catherine De Medici Persona Packs.

These grant the leader a new model and background, different gameplay bonuses, and new agendas. ” ‘Rough Rider Teddy’ excels at keeping the peace on his home continent, while ‘Magnificence Catherine’ can use Luxuries to overwhelm the world with Culture and Tourism.”

You can find more information from the developer update video below.

The Ethiopia Pack launches July 23rd.

Sid

Sid Meier’s Civilization VI is available on Windows PC, Linux, and Mac via Steam. In case you missed it, you can find our review here (we highly recommend it!)

Sid Meier's Civilization Vi - Ethiopia Pack 1

This content pack introduces Menelik II as the leader of Ethiopia. Ethiopia focuses on cities built on Hills, generating Faith and using Menelik’s “Council of Ministers” ability to boost Science and Culture. It also includes the Secret Societies game mode, where players will encounter mysterious organizations who offer their civilization their powerful skills.

Includes the Ethiopia civilization with Menelik II, the Oromo Cavalry unique unit, and the Rock-Hewn Church tile improvement.

Civ Unique Ability: Aksumite Legacy. Cities earn extra Faith from resources, boosted even further when international trade routes originate from resource-rich cities. Ethiopia can purchase Archaeology Museums and Archaeologists with Faith.
Leader Unique Ability: Council of Ministers. Menelik II gets extra Culture and Science based on the Faith output of cities founded on Hills. His units also get extra Combat Strength when fighting on Hills.
Unique Unit: The Oromo Cavalry has improved Combat Strength and Sight, and suffers no movement penalty for moving on Hills.
Unique Tile Improvement: The Rock-Hewn Church can only be built on Hills or Volcanic Soil. It provides Faith with extra Faith from Mountains and Hills. It can only be pillaged, not destroyed, by natural disasters.

New “Secret Societies” Game Mode (Requires the Civilization VI: Rise and Fall or Gathering Storm expansion to play)

An optional, specialized game mode with exclusive rule changes:
Adds four Secret Societies to the game.
Each Secret Society offers players a specialized Governor who applies their bonuses across the entire civilization.
Secret Societies may offer players new Resources, passive bonuses, unique buildings, units, or projects to further the Society’s ends.
Use your Secret Society membership to boost favorability and Alliances with other leaders.

Sid Meiers Civilization Vi Codex

New Diplomatic Quarter District and Buildings

Sid Meier's Civilization Vi Wiki

Build the Diplomatic Quarter, a District that can only be built once per civilization, focusing on foreign relations.
Enhance the Diplomatic Quarter by building the Consulate and Chancery buildings.