Franchise Hockey Manager returns for the 2020-21 season with plenty of additions to the deepest, most authentic hockey strategy gaming experience you can find. Choose one of 32 leagues around the globe and select a team to guide to glory, including a chance at the ultimate prize, the Stanley Cup®. Metacritic Game Reviews, Franchise Hockey Manager 7 for PC. Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition. Franchise Hockey Manager 7 (PC, Mac) GM Game Profile. The ONLY NHL®-licensed game for PC. Unprecedented realism, featuring NHL® logos, uniforms, and histories for all 31 teams. LIVE EVERY MOMENT. With a brand new, built-from-the-ground-up 2D in-game engine, you see, feel, and can act on every moment in every game. Complete control is now in. Franchise Hockey Manager is OOTP Developments' NHL licensed hockey management game for the 2020-21 season. 2 days ago Franchise Hockey Manager 7 is the next installment in a series of strategy games of the same title, launched in 2014 and produced by the German studio Out of the Park Developments.FHM7 is an extensive ice hockey manager, where the player has the ability to manage one of the dozens of official world hockey teams (including the American NHL).
Version 0.4.6 of the EHM Editor is now available to download HERE.
A full changelist is set out at the end of this post. It has been a been a really disruptive time for me which is why I haven’t been quite so active on the forums and why it has taken so long to release the latest version of the Editor. Sadly I’m around 6+ months behind schedule with Editor v2 which means no release until mid/late 2021. Hopefully over the next few months I can start making some real progress again.
This release of the Editor includes a completely re-written internal database version tracker which should resolve the issue with the database version/format being altered mid-save. This is a big change to the Editor which obviously brings risk but I’ve done a lot of testing with this and xECK29x has been using this for a few months now, so it should be fine. Aside from this, the main changes introduced with this version are:
- JSON patching ability. This is fairly limited but it is enough to created patches to change the number of teams in a playable league. This was specifically designed to allow a 31-team NHL to be patched to a 32-team NHL. However, I’m certain this can be used for other types of patching. Click on File -> Import Patch to see further details. There are also two sample .json files included with the Editor (See “patch_example01.json” and “patch_example01.json”).
- Club/player records importing and exporting (by popular demand!). Click on File -> Import Spreadsheet -> Create Templates in order to create a template spreadsheet. If you’re not sure how to complete the spreadsheet, click on File -> Export Spreadsheet -> Club Records and this will show how the importer spreadsheet should be completed. Note that the DOB column only needs to be completed if the person exists in the database. If the record holder does not exist in the database, just enter their first and second name and leave the DOB blank.
- Improved text searching on the Players & Non-players screen. Unfortunately the addition of all of these extra staff filters has really slowed things down. Text searching is particularly slow. However, text searching is now much quicker if all staff filters are disabled. Text searching with any staff filters enabled is still very slow/laggy and unfortunately this is unavoidable – but this shouldn’t be an issue for EHM Editor v2.
I’m hoping to have another release in the very near future to include (1) improved schedule generation; (2) a fix to saved game viewing for v1.5 game format; and (3) the tweak to ‘auto set PA’ requested by xECK29x above.
CHANGELIST: VERSION 0.4.6 (06-December-2020)
IMPORTANT! The Editor is now a 64-bit application and is now built using Microsoft Visual Studio C++ 2019. Consequently you must now install the Microsoft Visual Studio 2019 Redistributable before you attempt to run the Editor otherwise it will crash. You must install the 64-bit version (also known as vcredist_x64.exe). The Redistributable can be downloaded here: https://aka.ms/vs/16/release/VC_redist.x64.exe
New Features:
Franchise Hockey Manager 6
- Added club records importing;
- Added json patching;
- Player potential ability auto-calculation for players aged 24 and older via (i) the Player Details tab of the Staff screen (for a single player) and (ii) via the People -> Mass Edit menu (mass editing); and
- Re-written the internal database version tracker in order to fix an issue with the Editor changing database format mid-save.
Fixes and Improvements:
- Added an ‘Enable Logging’ setting in order to toggle logging for the purposes of testing (I highly recommend that this setting is always enabled);
- Added an ‘NHL Draft Eligibility’ indicator to the Statistics tab of the Staff screen;
- Added club records exporting;
- Added extra extended logging text;
- Added Position filtering for players;
- Added Player Role filtering for players;
- Adjusted the default settings on the Find and Replace Club Competitions function for mass editing player career histories;
- Club record entries are now added for any club without any assigned;
- Fixed a crash when attempting to access the Find and Replace Club Competitions function for mass editing player career histories;
- Fixed potential crash when re-ordering the Retired Numbers table where there are two identical entries;
- Fixed an issue with the NHL Draft eligibility player filter;
- Fixed an issue with the stylesheet which was resulting in it not being applied to the Editor;
- Inactive clubs with a Continental Licence set are now flagged as a club error in the Editor;
- Improved performance when using the text search on the Staff screen where all filters are disabled;
- Increased the log file size to 2,048 lines;
- Rearranged the home screen in order to give greater prominence to the editor log;
- The Schedule Dates Generator now accounts for leap years (note: dates falling on 29 February will continue to appear as 1 March in the Schedule Dates table due to the way in which the day of the year is stored in the database – but this shouldn’t impact the in-game dates which should still account for a leap year in any event); and
- Tidied up the Importer screen slightly.
NOTE: Versions 0.4.3 – 0.4.5 were internal releases. The above changelist includes changes incorporated in versions 0.4.3 – 0.4.5.
The Franchise Hockey Manager series returns for the 2020-21 season with plenty of new additions to the deepest, most authentic hockey strategy gaming experience you can find.Choose one of dozens of leagues around the world and select a team to guide to glory, including a chance at the ultimate prize: FHM7 is licensed by the NHL®, allowing you to take the reins of your favorite franchise to capture the Stanley Cup®. Take control of a national team and try for international supremacy. Choose a historical game, where you can begin in any year in NHL® history right back to the beginning in 1917. Or if you'd like to create your own customized league, you can do that as well!
However you choose to play, you have control of your team and can oversee finances, select strategies, hire your staff, make trades, sign free agents, and draft the newest generation of stars as you try to build a championship team - and then make it into a dynasty!FHM7: Live Every Moment.
All new for Franchise Hockey Manager 7:
- 2D Game Engine: Our game simulation has been rebuilt from the ground up, and now shows games in a top-down, fully-animated view that lets you see every second of the action!
- Historical International Tournaments: International games have been added to historical play, so you can control a team in legendary events like the 1972 Summit Series and the Miracle on Ice in 1980. We've also added a large number of non-NHL players to the historical database, so if you want to see what the cold war-era NHL would've looked like with the stars of the Soviet bloc added, that's now possible.
- More Customization for Custom Leagues: We've made the custom league setup much more flexible - you can now add as many leagues as you want, all of them fully customizable. The playoff editor also has a new custom configuration option in addition to the pre-set default systems.
- Redesigned Scouting System: The scouting interface has been simplified and made a little more visually appealing with the addition of maps showing the coverage your team (and individual scouts) have. Scouting reports have also been changed to provide more useful and relevant information, and Scouting Levels now include an estimate of the player's likelihood of reaching his potential.
- Reworked Draft Screen: Mock drafts, a draft review, and scout recommendations have been added. Additionally, we've moved the draft dates in modern and custom games - they now occur in early July, as they do in historical, which allows expansion teams to participate in them during their first season.
- Configurable Historical Evolution: When when you opt to turn on historical editing, you can now specify if you want changes like league foundings/closures, team expansion and deactivation, and rule changes to continue as they did historically or not, in any configuration you want.
- More Farm Team Control: If you want more control over your farm team, you can now have direct control over their depth charts and staff hiring.
- Schedule Editing: A long-requested feature, schedules can now be exported for editing, and then re-imported.
- Waiver and Intraleague Drafts: The beloved Waiver Draft has been added to historical play in the years it existed, along with its predecessor, the Intraleague Draft. Additionally, both are also available as options that can be activated for any other type of league.
And that's only the beginning! Other significant changes and additions include:
Franchise Hockey Manager 7 Features
- Reworked the news screen to show more headlines and flag personal messages and those which need a reply.
- Real-life full-career stats are now included on the player screens in historical mode, so you can see if a player is matching his real performance...or cheat a little, if you want to see how a potential draft pick really turns out.
- A team search tab has been added to the player and staff search.
- Various international upgrades: national teams run by the user no longer clear rosters after tournaments end, so you don't need to rebuild them, international staff histories are now recorded, and we've made various UI improvements and fixes to get the international screens working a little better.
- The continue button now alerts to you to upcoming events like drafts and trade deadlines.
- Database improvements like significantly expanded international stats histories for players, award histories for most leagues, and more
- The success of a national team now has an effect on the quality of new players generated by that country.
- Players can now be designated as Untouchable if you don't want to get trade offers for them, and players on other teams can be flagged as 'Not Interested' if you don't want them to be included in trade offers to you.
- The Aging attribute had been split into Aging and a new attribute, Development Rate to make our modelling of player career arcs more flexible.
- Roster AI has received a number of adjustments, mainly in the area of how the AI determines player value; most of these are designed to take advantage of systems (line chemistry, etc.) that didn't exist when the last major roster AI revision was done. AI teams' free agent-signing behaviour has also been improved.
- The player search screen's filter now allows minimum ratings scores to be included in the filter criteria.-We've made some database and player generation changes to significantly reduce the memory usage of long-term leagues, allowing much better long-term game performance for users with limited RAM.
- Many new things are editable on the player, team, and league screens - contract settings, favourites, foreign player restrictions, among others.
- Boxscores can now be exported as csv files.
- The later years of historical player data got a lot of re-work, fixing some inaccuracies and significantly adding to the number of post-2010 players who haven't made the NHL yet